Home | NCAA 09 Review (PS3) |
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| Written by onearmedbandit | |
| Sunday, 20 July 2008 | |
The long awaited second edition of NCAA football on the PS3 has finally arrived, but does it live up to the hype?
The most noticeable thing right off the bat is the graphics. I recently moved in with a friend who has a 42" HDTV, and it might be my favorite object on earth. The opening shot when entering a game is stunning. The detail on the stadiums and the field are an achievement, and it really gets you pumped to start the game. The representation of the atmosphere of a big time stadium in a rivalry game is the best it's ever been. Player models are done very well, and the crwd comes complete with customized chants and, in some cases, customized movements (gator chomp, tomahawk chop). But while the game looks pretty, the ultimate decision on a game's success is always the gameplay.
The Good One of the first things I do with NCAA games is look at the rosters. The amount of time it takes to put together the entire rosters of over 110 teams has to be astronomical, and all people want to do is pick them apart afterwards. Despite certain disagreements I have (Donald Washington is the #7 overall cornerback in the nation), EA still did a great job. There are two 99s in the game, Heisman winner Tim Tebow and Ohio State middle linebacker James Laurinaitis. No player boasts 99 speed this year, though Trindon Holliday and Percy Harvin top out at 98. Overall, the speeds for players are down, which is good because many players are often overrated in this area. The true burners should have a bit of separation from guys who are just pretty fast.
I haven't played through a season yet, but I am hoping that recruits with 99 speed are no longer a regularity. Ohio State boasts the top running back, cornerback, middle linebacker, and outside linebacker in the game. This team is stacked. Florida has more speed than any other team, and it makes them very difficult to defend. Daquan Bowers of Clemson is the top freshman with an 86 overall rating. The most intriguing newcomer is Terrelle Pryor, who is rated in the mid 80s and has speed second only to Pat White at the quarterback position.Arguably the most revolutionary new feature in NCAA 09 is the ability to do online dynasties with friends across the country. Now you and your friends can play through a dynasty, each controlling a different team, from anywhere around the world. The most interesting part of this feature has got to be competing for recruits with your best friends. Maybe I'm behind the curve on this, but this whole concept is mind blowing to me. Too bad all my friends play XBOX 360.Celebrations have been improved and expanded, as players now have the ability to celebrate with mascots. Some schools, like Florida and Florida State, have a custom team animation available when scoring a touchdown. This is one of those little things that adds to the fun of the game. For so-called purists, just hit X when you score and bypass the celebrations altogether.
EA is working on a patch that should be released within days, but it is incomprehensible to me that such a flaw was not exposed in testing. Games should not be released to be tested by fans. They should be perfected behind the scenes.There is a second patch that is being worked on to improve the pass rush, but this is also an obvious and glaring weakness in the game. Yet it was ignored by the makers of the game. Pass rush is more important than it's ever been, yet it is the weakest spot in gameplay. Back to the sliders problem I mentioned earlier. It appears that the sliders do not correspond to what they say they do. Mess with the CPU QB accuracy slider, and it may improve their blocking while not affecting passing accuracy at all. Again, how the hell does this get by the testers? This will also be fixed via patch, but the idea that a patch is needed for such an obvious and stupid mistake is ridiculous. Get it together EA.
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| Last Updated ( Thursday, 24 July 2008 ) |
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